Rules are established principles or guidelines that dictate how something should be done or how situations should be handled. They are used to regulate behavior, ensure fairness, and maintain order in various contexts, such as society, organizations, games, and social settings. Rules can be formal or informal. Formal rules are codified and enforced by a governing body, such as laws, regulations, or contracts. Informal rules are unwritten and enforced by social pressure, such as social norms or etiquette. Rules can be helpful in many ways. They can: Ensure fairness by creating a level playing field for everyone. Protect people from harm by setting standards of behavior. Maintain order by providing a framework for behavior. However, rules can also be seen as restrictive or unfair. It is important to consider the purpose of a rule before deciding whether or not to follow it. For example, a speed limit may be seen as restrictive, but it is also designed to protect people from harm. A dress...
Project CARS 2 [is coming and you should get ready]
Soon after the success of Project CARS after the May 2015 release, funding began to open for Project CARS 2 on June 22, 2015. World of Mass Development and Slightly Mad Studios opened donations through the Project CARS 2 official forum. Forum members and visitors choosing to donate had the option to using membership through the forums. In exchange, donors could gain access to development builds and voicing thoughts, opinions, and suggestions to the critical to the progress of the game.[3] On February 8 2017, Project Cars was officially announced as a game coming late 2017. Slightly Mad Studios soon revealed that the game was going to compose of 182 cars from 38 manufacturers and a variety of car and race car classes, the largest track roster on console (as of 2017) with 46 tracks (containing 121 layouts) , the majority being laser scanned circuits. A new time and weather system have also been included in-game which can allow multiple different changing weather conditions and changes within a given season (winter, spring, summer, autumn). A new game physics engine called LiveTrack 3.0 has also been included, bringing realistic track conditions throughout a race weekend.
Online has also been developed with a focus on E-sports, bringing an online ranking system, online championships, and better functionality in matchmaking.
Through the months leading up to a release, Slightly Mad Studios have worked closely with auto manufacturers, auto industry companies, and race car drivers to help them in making an accurate simulation. As a result, cars have specific performance characteristics and represents its real-life counterpart accurately. The tire physics have also been built from the ground up, with more advanced tire movements and actions.
In addition Project CARS 2 supports virtual reality (VR), up to 12K resolution, and triple screen support.[4]
In an interview with Red Bull, when asked whether the game will arrive on the Nintendo Switch, creative director Andy Tutor replied that despite being a big fan of Nintendo's platforms, there are no plans to release the game on the Nintendo Switch.
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