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FAR CRY 5: EVERYTHING YOU NEED TO KNOW ABOUT GAMEPLAY, TRAILERS AND STORY INCLUDING OUT E3 HANDS-ON IMPRESSIONS
Ubisoft has finally revealed Far Cry 5, welcoming us to the game’s setting, story, enemy characters as well as some friends will meet over the course of the main campaign.
Check out our Far Cry 5 FAQ below for a quick guide on everything you need to know about Ubisoft's new open-world shooter, including our hands-on impressions from E3 2017.
The Far Cry series of games is famous for one thing: dropping you smack bang in the middle of a bad situation and leaving you to figure out how to deal with it.
Already we’ve seen poor protagonists dropped into numerous lawless frontiers, with their inhabitants ranging from the rampaging warlord gangs of Far Cry 4 to the woolly mammoths and cannibalistic neanderthals of Far Cry Primal.
That’s why I’m super-excited to see Far Cry 5 try a slightly different setting: a small town in modern-day Montana. The game puts you in the role of a police deputy, during an uprising by a local cult led by a mysterious leader, known only as Father.
While this sounds like the premise for a stereotypical action movie, Ubisoft seems to have really gone all-out in creating the right tone for the game, adding elements of Arnold Schwarzenegger's The Last Stand, Walking Tall and, dare I say it, Deliverance, to create a cast of enemies that genuinely feel unnerving.
Even the music as I entered my hands-on demo had a slight banjo twang that made me nervous. I worried I was going to turn around and have my digital self told to “squeal like a pig” when I entered the game’s world.
The setting is one of a selection of firsts for Far Cry. Other highlights include advanced character customisation that lets you alter your hero’s appearance and choose their sex, plus full-fat cooperative support that will let you play the entire game with a buddy.
Sadly, during the demo I didn’t get a chance to test either of these features, and was instead confronted with a small segment of gameplay that felt all but identical to past Far Crys.
From the menu screen I was confronted with the choice of one of three allies, each of which, according to a Ubisoft rep, compliments a different style of play.
For the wannabe Rambo, there’s pilot Nick Rye, who grants you an airstrike ability that sees him do a fly-by with a small plane, dropping bombs as he goes. For more subtle gamers there’s sniper Grace, who offers ranged support against incoming enemies. And finally for foragers and sneakers there’s Boom the dog who, outside of being adorable, will fetch you items and help you track enemies or prey while hunting.
Having just come from Activision’s Call of Duty stand I figured explosions were the way to go and recruited Nick before jumping into the map. From here I was dropped into the start of a liberation mission, where I was supposed to clear cultists from an area of the town.
Starting off in a hill overlooking the overrun space, like in all Far Cry games, I had a variety of ways to deal with the cult. Armed with a stealthy, silenced automatic pistol and full-fat assault rifle, I could run in with guns blazing or sneak around the town picking off my prey one at a time. But, climbing up a nearby water tower, I found a third option, thanks to the convenient placement of a sniper rifle.
Having forgotten the controls, though, a misfired attempt to pick up said rifle led to me accidentally throwing a stick of dynamite, ending any chance of a stealthy resolution.
Switching to my assault rifle I then went in on full throttle, following the same duck-and-cover approach that’s always worked in past Far Crys, before enacting my coup de grace – instructing Nick to drop a ton of explosives onto a truck full of incoming reinforcements.
Credit to Ubisoft, the ensuing segment was hilarious and felt like a scene straight out of Apocalypse Now. Upon hearing the planes’ engines whirr into overdrive the moment I marked my target, Wagner started playing in my head, and the explosions that followed looked like they’d come straight out of a Michael Bay movie.
But afterwards things again got a little samey. With the town cleared the game reverted to its previous open-world ‘go here’ mechanics. Quest markers littered the map, but from what I saw none of them were particularly different to past Far Cry missions, tasking you to either collect items, kill enemies or talk to NPCs at various locations across the map.
This mechanic felt fresh a few years ago, but these days, with stellar open-world games like the Witcher having taught us there’s a better way to do it, the A-to-B system is a little stale.
I had a lot of fun during my time with Far Cry 5. The new creepy setting is ace, and has strong action/horror movie vibes. The addition of full-on co-op and character customisation are also a big deal that will widen the game’s appeal.
My only issue is that the core gameplay and open-world mechanics don’t seem to have been updated. In some ways this isn’t terrible, as the survival and combat mechanics are still great. But I’d have still liked to have seen at least a couple more new features during my hands-on with Far Cry 5.
FAR CRY 5 – STORY
In Far Cry 5 you take the role of a small town deputy in modern-day Montana. The game focuses on your fight against mysterious cult leader, Joseph Seed, whose group, The Project at Eden’s Gate, has forcibly taken control of the area.
FAR CRY 5 CHARACTERS – WHO ARE THEY?
As well as Joseph Seed, he has three siblings known as “The Heralds” who also lead The Project at Eden’s Gate.
Not much is known about each family member yet, but considering the Far Cry series’ excellent history with memorable villains, we can’t wait to see each cult leader’s dark tale.
As well as the villains, we also got a glimpse of three key allies whom we’ll meet during the campaign.
Up first is Pastor Jerome, a preacher of Hope County who has lost his followers to The Project at Eden’s Gate. A teaser trailer shows Jerome quoting the Bible, Jeremiah 23:1 – ”Woe to the man who leads my flock astray, says the Lord”, before picking up a gun and leaving his now-decrepit church to (presumably) take on the Seeds.
We also have the owner of the local bar, Mary May. Mary May says The Project “took” her mother, father and brother, but it’s unclear whether the Seed’s killed or converted her family. Now she’s no the warpath for revenge. Oh and the bar is called “The Whistling Beaver”, because of course it is.
Finally we have Nick Rye, a family man with a passion for planes. His father and grandfather were pilots in World War 2 and he hopes to pass on the passion for flight to his unborn son, but fears the Seed’s are destroying everything, so is taking up arms, with his biplane now equipped with a gatling gun.
FAR CRY 5 ANIMALS – WHAT CAN WE HUNT AND KILL?
Considering the Far Cry series is known for including a wealth of flora and fauna for us to forage and hunt to craft new and better items and equipment, it’s natural to be interested in what we can be chasing down in Far Cry 5.
While Ubisoft hasn’t released a complete list of the animals in the game, but bears, cows and deer as well as birds are present in the trailers and vignettes released thus far.
It’s not an extensive list, but a quick search online shows that lynx, gray wolves, bighorn sheep, elk, moose, mountain lions, mountain goats and many more mammals are indigenous to Montana, so hopefully Ubisoft adds the whole lot to Far Cry 5.
FAR CRY 5 VEHICLES – WHAT CAN WE DRIVE AND FLY?
The early trailers have given a glimpse of some of the additional ways players will be able to traverse Hope County. A brief tease of a muscle car shows they will be featured in the game, but also players will be able to fly around the terrain with the help of Nick Rye and his planes.
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