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Why we need RULES?

Rules are established principles or guidelines that dictate how something should be done or how situations should be handled. They are used to regulate behavior, ensure fairness, and maintain order in various contexts, such as society, organizations, games, and social settings. Rules can be formal or informal. Formal rules are codified and enforced by a governing body, such as laws, regulations, or contracts. Informal rules are unwritten and enforced by social pressure, such as social norms or etiquette. Rules can be helpful in many ways. They can: Ensure fairness by creating a level playing field for everyone. Protect people from harm by setting standards of behavior. Maintain order by providing a framework for behavior. However, rules can also be seen as restrictive or unfair. It is important to consider the purpose of a rule before deciding whether or not to follow it. For example, a speed limit may be seen as restrictive, but it is also designed to protect people from harm. A dress...

Days Gone [Upcoming]

Days Gone
Video game


Days Gone is an upcoming action-adventure survival horror video game in development by SIE Bend Studio and to be published by Sony Interactive Entertainment for PlayStation 4. 


Director(s)John Garvin; Jeff Ross
PlatformPlayStation 4
GenresAction-adventure game, Survival horror

Days Gone is an upcoming action-adventure survival horror video game in development by SIE Bend Studio and to be published by Sony Interactive Entertainment for PlayStation 4. It will be the first intellectual property created by SIE Bend Studio since Syphon Filter in 1999 and the first home console game developed by the studio since Syphon Filter: Logan's Shadow in 2010. Unreal Engine 4 is being used for the game development.

Gameplay

Days Gone is a post-apocalyptic action-adventure survival horror game set in an open world environment and played from a third-person perspective. Players control the game's protagonist "Deacon St. John" (Samuel Witwer), a drifter and former bounty hunter who prefers to live a dangerous life on the road over living in wilderness encampments.[2] The game takes place two years after a global pandemic occurred which killed almost all of humanity, and transformed millions of others into "Freakers", mindless zombie-like creatures that are quickly evolving.[2] In the E3 2016 stage demo of the game, two types of "Freakers" were revealed, Newts and Hordes.
As the game is set in an open world environment, players are allowed to use multiple ways to complete objectives, such as utilizing stealth for silent takedowns or taking the aggressive approach by using long and short ranged weapons. A dynamic weather system and day-night cycle is also featured in the game, which affects gameplay making "Freakers" weak and slow during the daytime but fast and aggressive during the night. Vehicles such as motorbikes can be used to explore the game's world. Players are able to craft new items to improve combat efficiency.[3]

Development

Days Gone went into full production in January 2015. The game is being developed in Unreal Engine 4.[1] John Garvin is the creative director and writer of the game, and Jeff Ross is the game director.

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