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Rules are established principles or guidelines that dictate how something should be done or how situations should be handled. They are used to regulate behavior, ensure fairness, and maintain order in various contexts, such as society, organizations, games, and social settings. Rules can be formal or informal. Formal rules are codified and enforced by a governing body, such as laws, regulations, or contracts. Informal rules are unwritten and enforced by social pressure, such as social norms or etiquette. Rules can be helpful in many ways. They can: Ensure fairness by creating a level playing field for everyone. Protect people from harm by setting standards of behavior. Maintain order by providing a framework for behavior. However, rules can also be seen as restrictive or unfair. It is important to consider the purpose of a rule before deciding whether or not to follow it. For example, a speed limit may be seen as restrictive, but it is also designed to protect people from harm. A dress...

CALL OF DUTY: WW2 MULTIPLAYER MAPS

Image result for cod ww2 multiplayer maps
Image result for cod ww2 multiplayer maps
Image result for cod ww2 multiplayer maps
Image result for cod ww2 multiplayer maps
Activision and Sledgehammer Games have been quite reluctant to share any colossal news regarding the upcoming title; Call of duty: WW2, for which everyone is excited. It’s no surprise of course, with E3 2017 in the coming week, that the developer and publisher are stingy. However, at certain times, breadcrumbs have been dropped to carefully nourish the community and steadily build up excitement- after so many years, Activision knows exactly how to release a game. This article delves into the breadcrumb which recites details of the multiplayer maps.


A stop on Condrey and Schofield’s research trip informed one such multiplayer map, but with the mode’s finer details being held back for E3 – and a beady-eyed Activision rep sat in the interview room – specifics elude us.
As a community, we already know that the campaign will be based on the European fronts such as in France, Germany and Britain. What has just been found out, through an interview, is that the multiplayer maps will not all correspond with locations experienced in the single-player mode. Prior titles have always done the opposite, such as MW2’s Favela from the mission ‘Takedown’ and so many more examples, so this is an opportunity to freshen up the roster of maps. Through this implication, we may expect maps found in different parts of the world, perhaps towards the East and the West; Vietnam, Japan, Australia, America and more. Glen Schofield, Sledgehammer Games’ co-founder and studio chief operator Michael Condrey have assured the community that intense research has been carried out to ensure a scale of realism, detail and accuracy never before experience in a Call of Duty.
Such environmental storytelling will also feature in the multiplayer component, which in addition to revisiting battlefields featured in the single-player campaign will also expand to different fronts.
Unfortunately, the mere fact that this is to occur is all that they offered, hesitant to spill the beans further. It’s definitely no secret that Call of Duty: WW2 is potentially E3’s most anticipated game, after three years of development before Battlefield 1 was ever conceived. (For those who keep stating that ‘Call of Duty copied Battlefield’.)
A title which may redeem Call of Duty and put Battlefield and other shooters to shame.

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