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FTL: Faster Than Light

FTL: Faster Than Light
Video game




Image result for FTL
Image result for FTL
Image result for FTL
Image result for FTL
Image result for FTL

FTL: Faster Than Light is a top-down roguelike space ship simulator created by indie developer Subset Games, which was first released for Microsoft Windows, OS X and Linux in September 2012. Wikipedia
Genre(s)Strategy, roguelike-like
Designer(s)Justin Ma; Matthew Davis
Writer(s)Tom Jubert
PlatformsMicrosoft Windows, Linux, iOS, Macintosh operating systems, macOS


FTL: Faster Than Light is a top-down roguelike space ship simulator created by indie developer Subset Games, which was first released for Microsoft WindowsOS X and Linux in September 2012.[2] In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet eight sectors away, while being pursued by a large rebel fleet. The player must guide the spacecraft over eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship.
The concept for FTL was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from the players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing.
The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012 to positive reviews. An updated version, FTL: Advanced Edition, added additional ships, events, and other gameplay elements, and was released in April 2014 as a free update for existing owners and was put up for purchase on iPad devices. The game received generally positive reviews from critics, who praised the game's creativity. FTL is recognized alongside games like Spelunky and The Binding of Isaac that helped popularize indie "roguelike-like" games that use some but not all of the principles of a classical roguelike.


Gameplay[edit]

At game start, the player chooses a spacecraft with several specific systems rooms (piloting, engines, weapons, life support, etc.), and a crew. The game randomly generates eight space sectors similar to roguelike games, with twenty-some waypoints per sector. The player must "jump" the ship between waypoints, normally unaware what awaits at each point, and make headway to an "exit" point leading to the next sector until the Federation is reached. The player can revisit waypoints, but each warp jump consumes fuel and causes the rebel fleet to advance in each sector, and slowly take over more of the beacons. Once a beacon is taken over, jumping to the beacon will result in an encounter with a rebel cruiser, and will only ever grant the player one piece of fuel as a reward for defeating the ship. Encounters are more dangerous deeper within the rebel sphere of influence.
There are eight different races of crew in the game. These races can both be acquired by the player, and fought against on an enemy ship. The eight races are: Humans, Engi, Zoltan, Mantis, Rock, Slug, Lanius and Crystal. Each of the races have different strengths and weaknesses based on their physiology. For example, the Rock race are more resistant to damage and fire, but are slower than other races.
The player's ship (left) in combat with an enemy Mantis ship. The GUI along the top, left, and bottom of the screen indicate the status of the player's ship.
Waypoints may include stores that offer ship systems, fuel, ammunition, weapons, drones, crew recruits, and hull repairs for a certain amount of scrap (in-game currency). Other waypoints may appear as distress calls from stranded ships or traps set by rebels and other hostile groups. Certain destinations are hazardous to the ship or ship functions: asteroid belts continually pelt ships, nebulae disable sensors, and flares from red giant stars cause fires. Hostile ships often attack the player, and must either be destroyed or fought until they offer surrender, or evaded by "jumping" away. During battles, the game becomes a real-time space combat simulator in which the player can pause the game for situation evaluation and command input.
In combat, the player can manage the ship's systems by distributing power, order crew to specific stations or rooms to repair damage, and fire weapons at the enemy ship. Successful weapon strikes by either side can damage systems, disabling their functions until repaired by crew; cause hull breaches that vent air into space until patched by crew; ignite fires that spread and damage both systems and the hull until they are extinguished by crew or starved of oxygen; and inflict direct hull damage, which reduces the ship's hull points. A ship is destroyed once its hull points are reduced to zero, or defeated once its crew is eliminated. A player victory earns resources for bartering, upgrading, or combat; an enemy victory results in game failure, deleting the save file and forcing the player to start over, creating a high level of difficulty. Alternatively, the player may evade combat by jumping to another waypoint after the ship's engines have fully charged.
The game begins with a single accessible ship, the Kestrel-class cruiser. Eight further ships, one for each race, are unlocked by completing various optional objectives. All ships except for two have two additional layouts — different color schemes, equipment, and crew — that can be unlocked by completing base-layout objectives. Each ship design and layout begin focused on different game play aspects; the ship roster has designs for stealth, boarding, drone systems, and other variations. The game also has separate achievements with no gameplay impact. The game can be modified by the user to alter the various ship configurations

FTL: Faster Than Light
FTL Faster Than Light Logo.jpg
Developer(s)Subset Games
Publisher(s)Subset Games
Designer(s)Justin Ma
Matthew Davis[1]
Programmer(s)Matthew Davis
Artist(s)Justin Ma
Writer(s)Tom Jubert
Composer(s)Ben Prunty
Platform(s)Microsoft Windows
OS X
Linux
iOS
Release
  • WW: September 14, 2012
Genre(s)Strategyroguelike-like
Mode(s)Single-player

FTL Faster Than Light Free Download - Ocean of Games

oceanofgames.com › Sci Fi
May 9, 2015 - FTL Faster Than Light Free Download PC game direct link for Windows. ... FTLFaster Than Light PC Game Overview. ... In the FTL Faster Than Light PC game start player will be given one ship.

Faster than Light – Advanced Edition – GOG - PCGames-Download

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Download. language pack. INFO: GOG version (unprotected game, you don't need a crack, install & play) INFO 2: The game is Updated to version 1.5.13 ...

FTL Adv. Edition v1.5.13 (FREE Download) (2015) (No Torrent/Survey ...

https://www.youtube.com/watch?v=mTVBfd0P73Q
Sep 27, 2015 - Uploaded by ViXEL
Support the developers of this game by buying it on steam: ... FTLFaster Than Light. ... Let's Play: FTL ...

FTL: Faster Than Light Free Download « IGGGAMES

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Sep 14, 2012 - FTLFaster Than Light PC Game Free Download Cracked in Direct Link and Torrent. FTL:Faster Than Light is a Real-Time Strategy game with .

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