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Rules are established principles or guidelines that dictate how something should be done or how situations should be handled. They are used to regulate behavior, ensure fairness, and maintain order in various contexts, such as society, organizations, games, and social settings. Rules can be formal or informal. Formal rules are codified and enforced by a governing body, such as laws, regulations, or contracts. Informal rules are unwritten and enforced by social pressure, such as social norms or etiquette. Rules can be helpful in many ways. They can: Ensure fairness by creating a level playing field for everyone. Protect people from harm by setting standards of behavior. Maintain order by providing a framework for behavior. However, rules can also be seen as restrictive or unfair. It is important to consider the purpose of a rule before deciding whether or not to follow it. For example, a speed limit may be seen as restrictive, but it is also designed to protect people from harm. A dress...

Warhammer 40,000: Dawn of War III


Warhammer 40,000: Dawn of War III
Video game


Warhammer 40,000: Dawn of War III is an upcoming real-time strategy game, currently being produced by Relic Entertainment and Sega in partnership with Games Workshop, the creators of the Warhammer 40,000 universe. Wikipedia
PlatformMicrosoft Windows


Warhammer 40,000: Dawn of War II

From Gamindu Nadunmith

Warhammer 40,000: Dawn of War II is a real-time strategy-tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series. Dawn of War II was released in North America on February 19, 2009[2] and in Europe on February 20, 2009.[3] A sequel, Dawn of War III, was announced in May 2016.

Warhammer 40,000: Dawn of War II
Warhammer 40,000 Dawn of War II.jpg
Developer(s)Relic EntertainmentFeral Interactive (Mac OS, Linux)
Publisher(s)THQ (2009-2012)
Sega (2012-present)
Designer(s)Jonny Ebbert
Composer(s)Doyle W. Donehoo[1]
EngineEssence Engine 2.0
Platform(s)Microsoft WindowsMac OSLinux
Release
  • NA: February 19, 2009[2]
  • EU: February 20, 2009[3]
Genre(s)Tactical role-playingreal-time tactics,real-time strategy
Mode(s)Single-playermultiplayer

Gameplay

Playable armies at the initial release of the game include the Space MarinesOrksEldar, and Tyranids.[4] The Chaos Space Marines and the Imperial Guard were later added to the game through its two expansion packs.
The gameplay of Dawn of War II is markedly different from that of Dawn of War and its expansions, especially considering that building your own bases is completely removed. Jonny Ebbert, the game's lead designer, describes the feel of the game by saying that it "takes everything that was great about the original and combines it with the best that Company of Heroes had to offer."[5]There is a heavier focus on cover, which gives more substantial defensive bonuses. Accordingly, there is also new emphasis on methods of dealing with units in cover. Some weapons, such as grenades and other explosives, can destroy cover, while others, such as flamers, ignore cover bonuses completely. Other differences between Dawn of War II and its predecessors include improved unit AI (squads under fire seek cover, for example), more realistically sized vehicles, and an improved physics engine, though the ai is easy to manipulate, by means such as placing suppression squads which the ai will instantly know have been placed and avoid, thus allowing you to funnel the army to your needs. This game also includes a fall back command which the ai will use somewhat liberally, making the squad or command unit fall back at a higher speed and become resistant to range damage while being more vulnerable to melee.[5]
As a Games for Windows - Live game, the game uses the Achievements system from Xbox LIVE, and is the first widely released, PC-exclusive game to use it.[6] Because of this, a player must be able to connect to the Windows Live servers in order to access the game's multiplayer features. The game also requires authentication via Steam. On June 17 2014, an optional update was released that removes Games for Windows Live and the now defunct GameSpy multiplayer servers for Steam solutions, including Steam Cloud.[7]

Campaign

Dawn of War II features a non-linear interplanetary campaign,[8] playable as the Space Marines.[9] The campaign can be played either as single-player or cooperatively with another player through an online connection.[2]
The game's campaign departs from those of its predecessors in several key features. One of the most notable departures is that there are no base-building elements, unlike in previous Dawn of War titles. Instead, the player chooses the units to be used prior to beginning a mission, cannot build new units once the mission begins, and has only limited reinforcement options.
A major part of the campaign lies in choosing which battles and even planets to fight in, and there are consequences regarding which missions are chosen. There may be multiple distress calls to answer, for example, each available for only a limited duration. Once a mission is chosen, the player may still have to choose between various objectives, having to decide between saving civilians or obtaining a powerful piece of wargear, for example.
Once a war zone and mission is selected, the player chooses only four squads to take part in the coming battle. Each squad is unique in its combat specialty, personality, and even the voice acting of its squad leader or sergeant. There is a strong narrative focus on the sergeants of these squads who can increase in experience and skills as the campaign progresses, and cannot ultimately be killed. Rather than dying in a mission, squad leaders are "knocked out" and can be revived either by a friendly unit in close proximity or upon completing the mission.
The campaign includes many elements traditionally associated with RPG-style games. Squad leaders and commander units can be equipped with the wargear which is gathered from battlefields and slain enemies and by accomplishing objectives during missions. Throughout the campaign, as a Space Marine kills enemies and achieves objectives, he gains experience, "levels up", learns new abilities, and gains bonuses.
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