A Thief's End follows series protagonist Nathan Drake (portrayed by Nolan North), who has retired from fortune hunting several years after the events of Drake's Deception. He reunites with his estranged older brother Sam and longtime partner Sully to search for clues to the location of Captain Henry Avery's long-lost treasure to save his brother. Compared to previous installments in the series, the game's story campaign features significantly larger and more open-designed levels to allow players more freedom to explore and move about in combat situations, progress through enemy patrols undetected using stealth, and operate vehicles to openly navigate around some sections of the campaign.
The game was first teased at the North America PlayStation 4 launch event in November 2013. Upon release, the game was met with widespread acclaim, and was regarded by critics to be one of the best games of 2016. Reviewers found A Thief's End to be a worthy conclusion to the Uncharted series, with praise directed towards its narrative, emotional depth, visual quality, multiplayer, improved gameplay mechanics, and music. The game received numerous year-end accolades, including various Game of the Year awards from several gaming publications and award events. The game sold over 2.7 million copies in its first week of release, and became the fastest-selling entry in the series, as well as one of the best-selling video games on the PlayStation 4.
Gameplay
Uncharted 4: A Thief's End is an
action-adventure game played from a
third-person perspective, with
platform game elements. The player assumes control of
Nathan Drake, who is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, swing with a rope, use a
grappling hook and perform other
acrobatic actions. Drake can use various weapons to attack enemies.
Stealth elements are incorporated into the game, allowing the player to sneak up to enemies and attack them without being noticed.
[1] The melee combat system was reworked to avoid the presence of
quick time events,
[2] and Drake can control vehicles directly.
[3]
While the game is linear, environments feature multiple paths for the player to explore.
[4] Maps are significantly larger than the previous games in the franchise,
[5]with the explorable area being 10 times larger than the previous games.
[specify][6] The
artificial intelligence (AI) of enemies is enhanced; they are now able to respond to the player's actions more responsively, coordinate tactics, and cooperate with each other.
[2] The AI of Drake's companions, including Sam and Sully, are improved and they assist Nathan in combat situations, though the player can not directly command them.
[7] A dialogue tree is introduced, though it does not affect the story's progression.
[8] The transition between cutscene and gameplay sequences has been described as "seamless".
[9] Extra visual filters and modes, such as a zero-gravity mode,
bullet time gameplay, and a
cel-shaded artstyle, can be unlocked by using points players collected in the main game.
[10]
Multiplayer
Competitive multiplayer is featured in the game. Players play as different
characters in the series, and are tasked to defeat their opponents. Treasures can be found in all maps, which can be used to purchase items and weapons.
[11] Multiplayer features "Mysticals", supernatural power-ups that boost players' ability. For example, the "Wrath of El Dorado" damages all opponents standing next to it, while the "Cintamani Stone" can heal both players and their teammates. Sidekicks are AI-controlled companions that can be summoned to assist players. The Hunter can immobilize its closest opponent for an easy KO, the Savior can provide medical support and ammo to players, the Sniper can attack opponents through the use of
sniper rifles, and the Brute can attack enemies using a heavy machine gun.
[12][13]Plunder mode returns, though it was scaled back to support eight players.
[14] According to Naughty Dog, vehicles for the competitive multiplayer modes, and a
cooperative multiplayer mode, could be introduced after the game's launch.
[15][16]
After the final multiplayer
beta for the game had ended, some fans expressed their disappointment at the absence of
Steve Valentine, the voice actor of fan favourite character
Harry Flynn. On March 7, 2016, Naughty Dog community strategist Arne Meyer addressed his absence and claimed that whilst they appreciated the fan feedback, Valentine was offered the role, but could not come to an agreement with the studio and developer to return.
[17]
On May 2, 2016, Naughty Dog's lead game designer Robert Cogburn outlined the road map for the game's multiplayer, citing that "all future maps and modes will be included with
Uncharted 4 at no additional cost, and all vanity and gameplay in-game store items will be unlockable through gameplay". He emphasized that this will mean "
Uncharted 4's multiplayer community will not be fragmented by different types of
downloadable content (DLC) and that this approach will "represent an entirely new direction for Naughty Dog".
uncharted 4 a thief's end system requirements
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