The core gameplay remains similar to its predecessor, albeit with minor adjustments to returning game mechanics. Injustice 2 introduces a new feature called the Gear System, a loot-dropping system that rewards players with costume pieces and equipment that can be used to customize characters' appearances and modify their abilities and stats.
Gameplay
Injustice 2 retains numerous gameplay mechanics from
Injustice: Gods Among Us, including environment interaction, stage transitions, clashes, and character traits.
[1][2][3] The trait system, like before, provides a temporary
buff or ability that compliments each character's playstyle.
[1] The super meter, which allows players to execute enhanced special moves and unlock powerful "super moves" when fully charged, also returns.
[4] Players can expend meter to perform new techniques, such as an evasive forward roll, which provides a way to overcome enemy keep-away tactics, or an air recovery, which lets characters escape an opponent's
combo early.
[1][5] Most environmental attacks, which were completely unavoidable in the first
Injustice game, can now be blocked; however, certain environmental attacks with large amounts of
startup, such as throwing a car, will remain unblockable.
[5]
Injustice 2 introduces a loot-dropping system, known as the "Gear System", which offers character-specific costume pieces and equipment with status-altering effects.
[6] The Gear System uses
RPG-like mechanics to reward players with experience and loot after every match.
[7][8] Every playable fighter is given four base stats: strength, defense,
health, and ability, the latter of which impacts special attacks.
[8] As players collect experience points and subsequently level up, their characters' base stats will increase.
[8] Players can enhance their base stats even further by equipping gear obtained through loot drops, which also lets players customize the look of their characters.
[8][9] Rarer gear can include one or more bonus augmentations, which range from new visual effects for special moves to higher yields of in-game currency or experience points.
[8] Players can receive additional bonuses by equipping their characters with all five pieces of a single gear set.
[8] Gear comes in three varieties: equipment, shaders, and abilities.
[10] Besides the random loot earned at the end of a fight, all three types of gear are available to purchase in loot crates, known as "Mother Boxes", using in-game currency.
[10] Each character has five equipment slots for donning new costume pieces, which include their head, torso, arms, legs, and an accessory; two ability slots for equipping new or modified special attacks; and one shader slot for altering their color scheme.
[10][11] The game will also include five separate gear loadouts for each character, allowing players to switch between their setups at the beginning of each match.
[11]
The game will also include a
microtransaction system.
[12][13] Players can buy "Source Crystals" using real-world money to purchase cosmetic adjustments for fighters, such as premier skins and shaders, instead of waiting to obtain them through normal play.
[12] Source Crystals can also be used to buy "Transform Gear".
[12]Transform Gear lets players apply the visuals of one piece of gear to another, allowing them to match their preferred stat modifiers with their preferred costume pieces.
[12] Lastly, once players have reached Level 20 with at least one character, Source Crystals can be used to level up other characters to their maximum levels.
[13] NetherRealm representatives clarified that any purchases made with Source Crystals were strictly cosmetic and offered no gameplay advantages.
[12][13]
In addition to the campaign, online, and arcade modes,
Injustice 2 also introduces a new "
Multiverse" mode.
[14] Similar to the "Living Towers" mode from NetherRealm's previous title,
Mortal Kombat X, the Multiverse allows players to travel through series of parallel worlds within the
DC Universe and battle against opponents with various handicaps, stipulations, and goals.
[14] Online multiplayer will feature the option to disable Gear System upgrades and modifications, reducing all base stats to their default levels, turning any equipped gear into purely cosmetic items, and providing more balanced gameplay for competitive matches.
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