Gameplay
The player takes control of a single armored vehicle of their choice, and is placed into a battle on a random map. The player has control over the vehicle's movement, firing, and can communicate with allied players through typed or voice chat. A simple random match is won either by destroying all vehicles on the opposing team or capturing the opposing team's base. There are other game modes that change the rules of the battle, but gameplay mechanics remain the same. World of Tanks contains multiple game mechanics such as camouflage, shell ricochets, and module damage.
Game modes
The players in World of Tanks can choose six primary types of battles: random battles, team-training battles, tank-company battles, team battles, stronghold battles and special battles. "Historical Battle" and "Rampage" are former options but have since been taken down for improvement upon its poor reception following its release. Within random battles, players can also participate in platoons, groups of two to three players who are put into the same team. There are also missions to be completed in the game modes for varying amounts of rewards.
Vehicle types
The vehicles are modeled to closely resemble their counterparts in real life,
[14][15] however certain parameters have been simplified or modified to fit game mechanics, and better gameplay.
[16]
World of Tanks has five different types of vehicles:
light tanks (LTs or lights),
medium tanks (MTs or mediums),
heavy tanks (HTs or heavies),
tank destroyers (TDs, tank hunters, jäger or anti tank guns/cannons), and
self-propelled guns (SPGs, artillery, artillery gun/cannon or "arty", short for
artillery). The game currently includes over 400
armored vehicles from
Britain,
China,
Czechoslovakia,
France,
Germany,
Japan,
Soviet Union,
Sweden, and the
United States. Each nation has at least one line of vehicles starting at tier I to tier X, players progress by playing games in vehicles in that line.
All vehicles are fully tracked with exception for several vehicles used only for special events, and cover the eras from
World War I (i.e. the
Renault FT) to the early
Cold War. Tanks are based on historical designs, though many, such as the German
Maus and British
TOG II, only existed as prototypes, and others, like the
FV215b 183, only as design studies. The game also features conjectural vehicle designs such as the
Jagdpanther II, which never existed.
[17]
Clan Wars
| we don't know anything about clan wars , please search them from goole.com |
Clan Wars in World of Tanks has two main components: Strongholds and the Global Map. Clan Wars can be participated in with vehicles of tiers 6, 8, or 10. Tier 6 has a maximum of 7 players per team, Tier 8 has 10, and Tier 10 has 15.
Strongholds
Each clan can have their own stronghold, if the clan's commander wishes to construct one. Each stronghold begins with one zone and can grow up to four zones as the clan's membership increases. However, if the clan's membership decreases the zones can also be closed. Zones are where structures can be built.
Many different types of Structures exist, however only one of each can be built. Some structures generate (by consuming industrial resource) special missions or reserves that can be used to temporarily boost clan members experience or credits, or enable artillery or airstrikes during a battle for stronghold. In order to build structures industrial resource is required, which can be won by attacking another stronghold or through skirmishes.
Global Map
The Global Map is a collection of fronts on a map based off the real-world map. There are three fronts for tier 6, 8, and 10. Each front has provinces which generate gold for whichever clan that currently owns it. A clan may enter the global map by entering a tournament for a specific province, facing other clans and ultimately the current land owner.
Customization
All vehicles can be customized to a certain degree, either visually or in terms of performance, with the majority of parts (such as tracks, guns, turrets, and engines) being modular parts purchased from the game's extensive Tech tree.
Various two-tone and three-tone camouflage schemes are available for all tanks as well, including both historically accurate patterns and game-specific, custom variants. Camouflage is available for temporary use (7 days or 30 days) by paying with freely earned in-game credits, or for permanent use by paying with gold purchased in the
World of Tanks store or won in an in-game event.
[18] Players can apply national flags, pre-designed slogans, and camouflage (that will increase the chance of remaining undetected).
All vehicles can mount three pieces of additional equipment, which varies from vehicle to vehicle, and offers various advantages. Some equipment allow the gun to fire faster, some increase the durability of certain parts of the vehicle, and some help keep the vehicle hidden while stationary.
Each vehicle can carry three consumables (single use items that must be re-purchased each time they are used). Examples of these include repair kits, medical kits, and extra rations that boost the tank's crew for the duration of a single battle.
Development
The developers thought of the concept of
World of Tanks in December 2008.
[19] The game was officially announced by
Wargaming on 24 April 2009. Developers claim that the game budget was the largest ever in the game industry of
CIS,
[20] but there has been no independent proof of this claim.
Alpha testing of the Russian version of the game began September 2009, with only six different vehicles (Su-85, BT-7, T-34, Pz IV, Hummel, Tiger) and a single map available. By the beginning of the closed beta test, which started on 30 January 2010, several dozen vehicles and three maps were completed.
[21] In three months, the number of beta tester requests approached 40,000, and over 400,000 tank battles took place.
[22] Open beta test of the Russian version started 24 June 2010; at that point, there were seven maps available, along with over 60 Russian and German vehicles.
[23] Closed beta test of English version of the game began on 8 July 2010.
[24] The Russian version of the game was officially released on 12 August 2010;
[25] however, due to technical difficulties, the game servers went offline on 13 August.
According to a Wargaming official press release, the number of
World of Tanks users worldwide reached 700,000, including 500,000 users on Russian servers (350,000 active players), and 200,000 on Western servers (150,000 active players). The number of peak
concurrent users exceeded 43,000 on Russian servers and 10,000 on Western servers. The average active gamer spent 3 hours 20 minutes playing the game every day; over 10,000,000 battles have been fought since September 2010.
[26] By 4 January 2011
World of Tanks had recorded more than one million registrations worldwide (Europe, Russia and the United States). This milestone was reached in less than a year since the launch of the closed beta in Russia.
[27][28]
On 5 January 2011 there were 74,536 players simultaneously online on the Russian
World of Tanks server, which, according to Wargaming, had become a world record amongst MMO games.
[29][30] The "Most players online simultaneously on one MMO server" world record was officially registered by
Guinness World Records on 23 January 2011 and constituted 91,311 players.
[31] According to the game's official site, the Russian server hit the one million registration mark on 18 January 2011.
[32]
The open beta of the English version of the game was launched on 27 January 2011;
[33] the official release was scheduled for 12 April 2011.
[34]
The
World of Tanks pre-orders were scheduled to be available for the American and European clusters before the game release.
[35] World of Tanks was released on 12 April 2011 in Europe and North America.
[36]
On 24 May 2011 total number of registrations for all three game servers reached 3,000,000 players (2,000,000 on Russian server and 1,000,000 on Europe and North America).
[37] On 18 November 2011 the public test of awaited version 0.7.0 was started. Two new maps are released based on the fjords of Norway and the swamps of Eastern Europe. New texture for tanks also introduced.
[38]
In June 2013, Wargaming stated that they now have 60 million registered users for
World of Tanks.
[39]
The game was localised into the Japanese language within the Asia server on 5 September 2013. The Japanese version has collaboration events related to the tank-battle
anime series
Girls und Panzer. Additionally, six voice packs featuring the characters from the anime as well as an expansion pack changing the tanks look were released.
[40] In addition, the Vietnamese server was shut down and merged into the Asia server during 2014.
In April 2016, Wargaming announced that a comic book based on the
World of Tanks universe is in development. Titled
World of Tanks: Roll Out, the five-issue series is being written by
Garth Ennis and
Carlos Ezquerra, and is set to be published by
Dark Horse Comics.
System RQ
Comments
Post a Comment
comment and like