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Prey

Prey
2017 video game



Image result for Prey
Image result for Prey
Image result for Prey
Image result for Prey
Image result for Prey

Prey
2017 video game
Prey is an upcoming first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game is scheduled for release in May 2017 for Microsoft Windows, PlayStation 4, and Xbox One. Wikipedia
Initial release dateMay 5, 2017
GenreFirst-person shooter
PlatformsPlayStation 4, Xbox One, Microsoft Windows, PlayStation 3, Xbox 360


About


Prey is an upcoming first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. The game is scheduled for release in May 2017 for Microsoft WindowsPlayStation 4, and Xbox One.
Originally in development by Human Head Studios as a sequel to the 2006 game Prey, the game fell into development hell and was eventually canceled by Bethesda in 2014. Bethesda announced Prey as a re-imagining of the original game at the Electronic Entertainment Expo 2016, with the Austin branch of Arkane Studios taking on development duties.


Game-play 

Prey is a first-person shooter with role-playing game elements and strong narrative. The player takes the role of Morgan Yu, a human aboard a space station with numerous hostile aliens. The player will be able to select certain attributes of Yu, including gender, and decisions made by the player will affect elements of the game's story. To survive, the player controls Yu to collect and use weapons and resources aboard the station to fend off and defeat the aliens.[2] According to creative director Raphael Colantonio, the station will be completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored. The player will also be able to move around the outside of the station in zero gravity and find shortcuts connecting parts of the station.[3] Colantonio also stated that the aliens have an array of different powers that the player-character can gain over time; one such alien has the ability to mimic everyday items such as a chair.[3]

Setting

Prey takes place in an alternate timeline where United States President John F. Kennedy survived the assassination attempt in 1963. As President, Kennedy directed more funding into the space program, allowing it to flourish. Drawn by humans' activity in space, an alien force made up of many different species, collectively called the Typhon, appeared and started attacking Earth.[4] The United States and the U.S.S.R. banded together to fight off and capture the Typhon. Together, they crafted the space station Talos I in orbit around Earth's moon as a prison for the Typhon. Over time the station grew out by various groups, several different decors across the station ranging from retrofuturism to Art Deco.[5] The United States eventually took full ownership and created research labs atop the prison spaces to study the Typhon. After a fatal incident between the scientists aboard the station and the Typhon, the United States shuttered the project.
Some years later, the TranStar corporation acquired the station. With advances in neuroscience, they were able to harness and control the Typhon, and then studied their physiology to create Neuromods that can restructure a human's brain to give them new abilities including super-human ones. TranStar grew financially successful from sales of Neuromods on Earth. At the time of the game's setting, about 2032, TranStar has further expanded the station to make for suitable living quarters for its staff that spend up to two years on the station between regular shuttles to Earth.[6]

Development

See also: Prey 2
The success of the original Prey lead to the announcement of a sequel Prey 2 in August 2006, with continued development by 3D Realms.[7] However, the project faced a number of issues, including the transfer of the IP rights to Bethesda Softworks (under ZeniMax Media) sometime by 2011. By March 2011, Bethesda announced that Prey 2 will now be developed by Human Head Studios using a modified id Tech 4 engine.[8][9]
On 31 May 2013, Kotaku reported rumors that development has moved to Arkane Studios and that the development has been rebooted scrapping all of Human Head Studios work on Prey 2 with a targeted release of 2016.[10] After about a year of further rumors, Bethesda officially canceled Prey 2, though as described below, Arkane had started working on a Prey game that would be considered a reboot rather than a sequel, using the Prey concepts but none of Human Head's previous development.[11]
On 12 June 2016, Bethesda officially announced at their E3 press conference the Prey reboot. The game's development is currently led by Arkane Studios CEO and director Raphaël Colantonio and his team in Austin, Texas.[12] Chris Avellone has also confirmed to be working on the project.[13] The new Prey is not a true sequel but instead a "a reimagining of the IP", according to Colantonio.[14] The teaser trailer shown during E3 2016 showed the game's protagonist in something like "a space horror version of Groundhog Day", according to CNet's Seamus Byrne.[15] Bethesda's vice president of marketing Pete Hines explained that the new game has no elements from the canceled Prey 2 outside of the player facing against aliens.[16]
This version of Prey came out of Arkane Studio's own ideas; as explained by Colantonio, after they finished Dishonored, they split their team to work on two projects, one being Dishonored 2 and the other a new IP based on similar gameplay ideas which would be "in first-person, with depth and simulation and narration".[11] This new concept was set aboard a space station and involved aliens, and would require the player to consider the "full ecology" of the game's world.[11] As Arkane started developing this, they recognized the similarities to the original Prey. Realizing that coming up with a name for a new property can be difficult, and that through Bethesda that they would have the ability to use that name, they opted to go with calling the game Prey.[11] Hines explained that Arkane evaluated the Prey property to its core and built up a new game around it, calling it more a psychological game rather than a horror one.[16]
Prey incorporates numerous gameplay conceits from Dishonored, which was itself inspired by the Looking Glass Studios's games Thief: The Dark Project and System Shock, where players are encouraged to find creative solutions to overcoming obstacles.[17] Borrowed elements from Dishonored include giving the player enough agency to determine how they want to proceed at the game, having in-game consequences for certain actions taken by the player, developing a game world based on a pre-established lore that can be learned by examining notes and computer terminals throughout the station, and a simple user-interface.[17]However, Colantonio said that Prey will be less focused on stealth as Dishonored was, and will provide a more role-playing game-style improvement system through in-game chipsets that allows the player to customize their abilities for more tactical fast-paced action sequences in contrast to Dishonored's bone shard system.[17]Arkane also considers Prey to have more in common with Metroidvania-style of games, where they consider the game to be one singular mission across the interconnected game world, rather than having separate game levels for each distinct mission as they had for Dishonored.[18]
Prey was built using the CryEngine; whereas Dishonored 2 was developed with a new game engine and had been released with some noted technical problems on the Windows side, Colantonio anticipates that the use of the established CryEngine, along with additional time for quality assurance testing, will help make the Windows version "really flawless" on its release.[19]
The game is scheduled for release on 5 May 2017.

Prey
Prey cover art.jpg
Developer(s)Arkane Studios
Publisher(s)Bethesda Softworks
Director(s)Raphaël Colantonio
Writer(s)Ricardo Bare
Chris Avellone
Composer(s)Mick Gordon[1]
EngineCryEngine
Platform(s)Microsoft WindowsPlayStation 4Xbox One
Release date(s)
  • WW: 5 May 2017
Genre(s)First-person shooter
Mode(s)Single-player


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