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Why we need RULES?

Rules are established principles or guidelines that dictate how something should be done or how situations should be handled. They are used to regulate behavior, ensure fairness, and maintain order in various contexts, such as society, organizations, games, and social settings. Rules can be formal or informal. Formal rules are codified and enforced by a governing body, such as laws, regulations, or contracts. Informal rules are unwritten and enforced by social pressure, such as social norms or etiquette. Rules can be helpful in many ways. They can: Ensure fairness by creating a level playing field for everyone. Protect people from harm by setting standards of behavior. Maintain order by providing a framework for behavior. However, rules can also be seen as restrictive or unfair. It is important to consider the purpose of a rule before deciding whether or not to follow it. For example, a speed limit may be seen as restrictive, but it is also designed to protect people from harm. A dress...

League of Legends

League of Legends
Online game


Image result for League of Legends
Image result for League of Legends
Image result for League of Legends

League of Legends
Online game
League of Legends is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and macOS. Wikipedia
Initial release dateOctober 27, 2009
GenreMultiplayer online battle arena
PlatformsmacOS, Microsoft Windows

About


This article is about the video game. For the darts tournament, see BetFred League of Legends.
"LoL" redirects here. For other uses, see Lol (disambiguation).
League of Legends
League of Legends logo.png
Developer(s)Riot Games
Publisher(s)Riot Games
Director(s)Tom Cadwell
Producer(s)Steven Snow
Travis George
Designer(s)Christina Norman
Rob Garrett
Steve Feak
Artist(s)Edmundo Sanchez
Troy Adam
Paul Kwon
Writer(s)George Krstic
Composer(s)Christian Linke
Platform(s)Microsoft WindowsmacOS
Release date(s)
  • WW: October 27, 2009
Genre(s)Multiplayer online battle arena
Mode(s)Multiplayer
League of Legends (abbreviated LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and macOS. The game follows a freemium model and is supported by microtransactions, and was inspired by the Warcraft III: The Frozen Throne modDefense of the Ancients.[1]
In League of Legends, players assume the role of an unseen "summoner" that controls a "champion" with unique abilities and battle against a team of other players or computer-controlled champions. The goal is usually to destroy the opposing team's "nexus", a structure which lies at the heart of a base protected by defensive structures. Each League of Legends match is discrete, with all champions starting off fairly weak but increasing in strength by accumulating items and experience over the course of the game.[2]
League of Legends was generally well received at release, and has grown in popularity. By July 2012, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played.[3] As of January 2014, over 67 million people played League of Legends per month, 27 million per day, and over 7.5 million concurrently during peak hours.[4] In September 2016 the company estimated that there are over 100 million active players each month.[5][6]
League of Legends has an active and widespread competitive scene. In North America and Europe, Riot Games organizes the League Championship Series, located in Los Angeles and Berlin respectively, which consists of 10[7]professional teams in each continent. Similar regional competitions exist in ChinaSouth KoreaTaiwan, South America,[8] and Southeast Asia. These regional competitions culminate with the annual World Championship, which in 2013, had a grand prize of $1 million and attracted 32 million viewers online.[9] The 2014 and 2015 tournaments each gave out one of the largest prize pools in eSports history, at $2.3 million.[10][11] Winners also receive trophies, such as the Summoner's Cup, which was made by silversmiths Thomas Lyte.[12] The 2016 World Championship's total prizepool was over 5 million dollars, with over 2 million going over to the winner of the tournament.


Game-play

League of Legends is a 3Dthird-person multiplayer online battle arena (MOBA) game.[14] The game consists of 3 current running game modes: Summoner's Rift, Twisted Treeline, and Howling Abyss.[15] Another game mode, The Crystal Scar, has since been removed.[16] Players compete in matches, typically lasting 20–60 minutes. In each game mode teams work together to achieve a victory condition, typically destroying the core building (called the Nexus) in the enemy team's base.
In all game modes, players control characters called champions, chosen or assigned every match, who each have a set of unique abilities.[17] Champions begin every match at a low level, and then gain experience over the course of the match to achieve a maximum level of 18. Gaining champion levels in matches allows players to unlock their champion's special abilities and augment them in a number of ways unique to each character. Players also begin each match with a low amount of gold, and can earn additional gold throughout the match in a variety of ways: by killing non-player characters known as minions and monsters, by killing or helping to kill enemy players, by destroying enemy structures, passively over time, and through unique item interactions or champion abilities. This gold can then be spent throughout the match to buy in-game items that further augment each champion's abilities and game play in a variety of ways. Champion experience, gold earned, and items bought are specific to each match and do not carry over to subsequent matches. Thus, all players begin each match on more-or-less equal footing relative to their opposing team.
Across matches, players also earn rewards that are specific to the individual, and augment matches played. Player experience is earned by playing matches over time on a particular account. Player accounts begin at level one and progress through a maximum level of 30. As a player progresses they unlock content initially barred to new players. These including "summoner spells", abilities to be used in battle, and Runes and Masteries, which can be used to provide small statistical power bonuses to a player's champion. Player level is separate from character level; both a level 30 account and a level 5 account would begin at character level 1 at the start of a new game.
Accounts are given rankings based on the Elo rating system, with proprietary adjustments.[18] These ratings are used in automated matchmaking to make games with players of comparable skill level on each team.

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