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Why we need RULES?

Rules are established principles or guidelines that dictate how something should be done or how situations should be handled. They are used to regulate behavior, ensure fairness, and maintain order in various contexts, such as society, organizations, games, and social settings. Rules can be formal or informal. Formal rules are codified and enforced by a governing body, such as laws, regulations, or contracts. Informal rules are unwritten and enforced by social pressure, such as social norms or etiquette. Rules can be helpful in many ways. They can: Ensure fairness by creating a level playing field for everyone. Protect people from harm by setting standards of behavior. Maintain order by providing a framework for behavior. However, rules can also be seen as restrictive or unfair. It is important to consider the purpose of a rule before deciding whether or not to follow it. For example, a speed limit may be seen as restrictive, but it is also designed to protect people from harm. A dress...

The Witcher 3: Wild Hunt (2015)

The Witcher 3: Wild Hunt
Video game


The Witcher 3: Wild Hunt is an open world action role-playing video game developed and published by CD Projekt RED. Announced in February 2013, it was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One in 2015. Wikipedia
Initial release dateMay 19, 2015
GenreAction role-playing game
PlatformsPlayStation 4, Xbox One, Microsoft Windows

About

The Witcher 3: Wild Hunt[a] is an open world action role-playing video game developed and published by CD Projekt RED. Announced in February 2013, it was released worldwide for Microsoft WindowsPlayStation 4, and Xbox One in 2015. The game is the third in the series, preceded by The Witcher and The Witcher 2: Assassins of Kings, which are based on the series of fantasy novels by Polish author Andrzej Sapkowski.
Played in a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a witcher, who seeks his missing lover and adopted daughter, who are on the run from a group known as the "Wild Hunt". In the game, players battle against the world's many dangers using swords and magic, while interacting with non-player characters and completing side quests and main missions to progress through the story.
The game was met with critical acclaim, with critics praising its narrative, world design, combat and visuals, and was a financial success, selling over six million copies in six weeks. The game won multiple Game of the Year awards from various gaming publications, critics, and award events. Two critically successful expansion packs were also released for the game, titled Hearts of Stone and Blood and Wine.

Game-Play

The Witcher 3: Wild Hunt is more than 30 times larger than previous Witcher games,[1][2] necessitating the use by players to sail by boat to some locations and ride on horseback to others. Fast traveling to already-visited locations, however, is also possible.[3] The open world in The Witcher 3 was described before release to be "20% bigger than Skyrim".[4] Many actions the player performs affect the world, with many of the quests having a number of options on how to complete them, and differing outcomes. CD Projekt RED anticipated approximately 100 hours for the completion of the game, with half of them belonging to side quests, and the other half belonging to the main story.[5]
While similar to the previous Witcher games, Wild Hunt improved on several aspects from past games. Combat revolves around an action role-playing game system alongside the use of magic. The fighting system from previous games was significantly revamped. Wild Hunt introduces some new mechanics, such as the ability to sense nearby objectives, people and resources, combat on horseback and at sea, swimming underwater and the use of a crossbow. Additionally, Geralt can jump, climb, and vault over smaller obstacles. The climbing mechanics were described as "not exactly" like Assassin's Creed, but "similar to" what we have in Uncharted.[6]Item creation and potion brewing still remain as in previous games, but were modified from The Witcher 2 to be more forgiving. Traps from The Witcher 2 were entirely omitted. The same five Witcher signs returned from the previous games, although slightly modified, with each one having an alternative form that can be used.
The game features responsive, advanced artificial intelligence (AI) and dynamic environments. The day and night cycle influences some monsters and their powers, similar to the common mythological motif of a werewolf gaining powers during the night of a full moon.[7] The game also features a dynamic beard growth system, in which the beard of the playable character Geralt grows as he spends time in the world. Ciri, the adopted daughter of Geralt, is a playable character in the game, with her own unique combat mechanics.[8] An in-game collectible card game known as Gwent is playable by Geralt, which replaces the dice games from the previous two Witcher titles.

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