Featured

Why we need RULES?

Rules are established principles or guidelines that dictate how something should be done or how situations should be handled. They are used to regulate behavior, ensure fairness, and maintain order in various contexts, such as society, organizations, games, and social settings. Rules can be formal or informal. Formal rules are codified and enforced by a governing body, such as laws, regulations, or contracts. Informal rules are unwritten and enforced by social pressure, such as social norms or etiquette. Rules can be helpful in many ways. They can: Ensure fairness by creating a level playing field for everyone. Protect people from harm by setting standards of behavior. Maintain order by providing a framework for behavior. However, rules can also be seen as restrictive or unfair. It is important to consider the purpose of a rule before deciding whether or not to follow it. For example, a speed limit may be seen as restrictive, but it is also designed to protect people from harm. A dress...

Stellaris

Image result for Stellaris 
Image result for Stellaris 
Image result for Stellaris 
Image result for Stellaris
Image result for Stellaris 
nadunmith
Stellaris
Video game
Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Stellaris's gameplay revolves around space exploration, managing an empire, and diplomacy and warfare with other spacefaring civilizations.
Initial release dateMay 9, 2016
PlatformsMicrosoft Windows, Linux, Macintosh operating systems
Genres4X, Grand strategy



videos:-



Game-play

Stellaris is a real-time grand strategy game set in space in the year 2200. Players control ships and research vessels among other things, combat is more centered towards the bigger picture, preparation, and strategy. There are also diplomatic options such as alliances and trade agreements with other races. The game begins by picking a species, its ethics, and its technologies. Picking an alien and changing their ethics can change the way information looks; and any species can have any of the ship engineering styles.[2] The player begins with a single planet in their territory, an engineering vessel, a small fleet of warships, a space port, and a science ship. Early game-play consists of exploring and colonizing space, while mid-game activities focus on diplomacy and governing an empire.[3] In the late game, crisis events can occur that have galaxy-wide implications—for example, an uprising by sentient AI robots or an invasion by extra-dimensional or extra-galactic forces, the former two always being triggered by careless empires. Paradox hoped that this would address a common late-game problem in 4X style games; whereby one faction is so powerful that their eventual victory is inevitable, resulting in frustrating game-play.

Development

Stellaris was developed by Paradox Development Studios and published by their parent company, Paradox Interactive.[4]The game uses the same Clausewitz Engine that the studio has used since Europa Universalis III in 2007,[2] albeit with some modifications, such as the usage of physically based rendering (PBR).[5] It was officially announced at Gamescomin August 2015.[6] Stellaris was released to the public on May 9, 2016.
After launch, the developers confirmed that there would be a number of expansion packs, as well as free updates to address bugs and introduce new game-play features.[7] The first major patch was released on May 24th, featuring numerous improvements to the AI, as well as an additional playable race.

Reception

In a preview of the game at Rock, Paper, Shotgun, Adam Smith wrote that Stellaris "could be Paradox’s finest hour, and a landmark in the development of both 4Xand grand strategy design."[3]
At release, Stellaris received favorable reviews, with Metacritic giving it an overall score of 79.[9] A number of reviews emphasised the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events. The more mixed reviews also noted that the mid-game could be less satisfying, thanks to an overly simple diplomatic system and a somewhat passive AI.
Less than 24 hours after release, Paradox Interactive announced that Stellaris had sold over 200,000 units, breaking the revenue record for any of Paradox Interactive's previous titles during the same time period. It almost matched the sales record currently held by Cities: Skylines. It became Paradox Development Studio's fastest selling game.[10] On June 21, it was announced that the game had sold over 500,000 units.

Stellaris
Stellaris cover art.jpg
Developer(s)Paradox Development Studios
Publisher(s)Paradox Interactive
Director(s)Henrik Fåhraeus
Rikard Åslund
Producer(s)Anna Norrevik
Designer(s)Henrik Fåhraeus
Joakim Andreasson
Daniel Moregård
Johan Andersson
Artist(s)Fredrik Toll
Composer(s)Andreas Waldetoft
EngineClausewitz Engine
Platform(s)Microsoft Windows,OS XLinux
Release date(s)
  • WW: May 9, 2016
Genre(s)4Xgrand strategy
Mode(s)Single-playermultiplayer



Image result for stellaris system requirements 
Minimum:
  • OS: Windows 7 x86 or newer.
  • Processor: AMD Athlon II X4 640 @ 3.0 Ghz / or Intel Core 2 Quad 9400 @ 2.66 Ghz.
  • Memory: 2 GB RAM.
  • Graphics: AMD HD 5770 / or Nvidia GTX 460, with 1024MB VRAM. ...
  • DirectX: Version 9.0c.
  • Network: Broadband Internet connection.
  • Storage: 4 GB available space.



Image result for stellaris system requirementsImage result for stellaris system requirementsImage result for stellaris system requirementsImage result for stellaris system requirementsImage result for stellaris gameplayImage result for stellaris gameplayImage result for stellaris gameplay
from nadunmith.....

Comments