Overwatch
Overwatch is a team-based multiplayer first-person shooter video game developed and published by Blizzard Entertainment. It was released in May 2016 for Microsoft Windows, PlayStation 4, and Xbox One.
Genre: First-person shooter
Platforms: PlayStation 4, Xbox One, Microsoft Windows
videos:
https://www.youtube.com/watch?v=oozuU1LI6XM (trailer)
https://www.youtube.com/channel/UClOf1XXinvZsy4wKPAkro2A
https://www.youtube.com/watch?v=dushZybUYnM
https://playoverwatch.com/en-us/heroes/ana
https://www.youtube.com/watch?v=oozuU1LI6XM
ABOUT THIS GAME
Game play
Over watch features squad-based combat with two opposing teams of six players each.Players choose one of several hero characters, each with their own unique abilities and role classes. The four character roles include: offense characters with high speed and attack but low defense, defense characters meant to form choke points for enemies, support characters that provide buffs and debuffs for their allies and enemies respectively (such as healing or speed alterations), and tankcharacters that have a large amount of armor and hit points to withstand enemy attacks and draw fire away from teammates. During the pre-match setup, players on a team will be given advice from the game if their team is unbalanced, such as if they are lacking defensive heroes, encouraging players to switch to other heroes pre-match and balance the starting team. Within a match, players can switch between characters in-game following deaths or by returning to their home base, which is encouraged by the game's overall design.
A screenshot from Overwatch while in-match. The player and their allies are indicated in blue, while the opposing team is in red. The character's health bar is shown on the bottom left, their main skills and attacks are shown on the bottom right, and their progress towards their ultimate is shown in the bottom center.
Each hero has a primary attack or skill and at least two additional skills that can be evoked at any time, some requiring a brief cooldown period before they can be used again. Furthermore, each player slowly builds up a meter towards the one-time use of the character's "ultimate" skill; this meter builds up over time but can build up faster for defeating opponents or performing other beneficial tasks for their team. Once ready, the player can use this skill at any time which may last for a few seconds (such as increased attack strength or immunity to attacks) or be a single powerful action (such as resurrecting any recently-fallen team members), after which they then must wait for the meter to fill up again. Opposing players will be alerted to the use of this ultimate ability by an exclamation from the character; for example,
gunslinger McCree will call out "It's high noon" as the player engages the ultimate ability to target multiple visible enemies and deal lethal damage to those still in sight. This gives opposing players a brief moment to try to take cover or respond appropriately.
A second meter tracks how many in-round points a player has scored, which are rewarded for killing or assisting in killing, providing team defense or healing, and scoring objective points. When a certain threshold is reached, the player character's icon will be "on fire", representing that that character is a threat, but otherwise does not directly affect game play.
At the conclusion of each match, the game server determines and replays for all players a short period of time from a specific player as the "Play of the Game" based on a number of factors that highlight a high-scoring play, such as a rapid number of kills or an effective use of team healing. Up to four individual achievements for players on both teams are then highlighted and players are given the option to select one to promote. Obtaining the "Play of the Game" or the most votes during this post-game are rewarded as experience points for the player's meta-game.
Players gain experience following a match towards a meta game experience level based on several factors such as whether they won or lost, how effective they used their character's main powers, and beating past personal records in a number of categories; this experience is only gained when playing on the game's matchmaking modes and not in custom games. On gaining an experience level, the player can earn a loot box, which contains a number of cosmetic items for certain heroes, including victory poses, paint sprays, alternate skins(costumes), emotes and voice lines. They may also earn in-game currency called 'credits' which can be used to purchase specific cosmetic items directly. Duplicate items are rewarded with in-game currency. Players also have the option to purchase loot boxes with real-world currency through
micro transactions.
Most of the game's maps are inspired by real-world locations;the first three maps, "King's Row", "Hanamura", "Temple of Anubis", are inspired by
London,
Japan, and the ruins of
Ancient Egypt, respectively.
Roles
Characters in
Overwatch come in four varieties: Offense, Defense, Tank, and Support. These roles serve to categorize the heroes of Overwatch by similar characteristics that can be used to describe them and their play style. The first appearance of an
Overwatch character in a released game was on April 19, 2016 in
Heroes of the Storm.
- Offense: Offense characters have high mobility and are known for their ability to deal large amounts of damage. To balance this, offense characters have a low number of hit points.
- Defense: Defense characters excel at protecting specific locations and creating choke points. They can also provide several means of field support, such as sentry set-up and trapping the enemy team.
- Tank: Tank characters have the most hit points out of all the characters in the game. Because of this, they are able to draw enemy fire away from their teammates to themselves, so as to disrupt the enemy team.
- Support: Support characters are utility characters that have abilities that enhance their own team and/or weaken the enemy team. They might not deal the most damage or have the most hit points, but the buffs and debuffs they provide ensure that their teammates who do will make short work of their opponents.
Map types
Each Overwatch map has a specific game mode that it supports, which include:
- Assault: The attacking team is tasked with capturing two target points in sequence on the map, while the defending team must stop them.
- Escort: The attacking team is tasked with escorting a payload to a certain delivery point before time runs out, while the defending team must stop them. The payload vehicle moves along a fixed track when any player on the attacking team is close to it, but will stop if a defending player is nearby; should no attacker be near the vehicle, it will start to move backwards along the track. Passing specific checkpoints will extend the match time and prevent the payload from moving backwards from that point.
- Assault/Escort: The attacking team has to capture the payload and escort it to its destination, while the defending team tries to hold them back.
- Control: Each team tries to capture and maintain a common control point until their capture percentage reaches 100%. This game mode is played in a best-of-three format.
Each mode includes an "Overtime" period lasting for only a few seconds if an objective is not yet completed by the attacking team, such as if the attackers in Escort have not moved the payload to the next checkpoint, or have failed to take the control point held by the other team in Control. Overtime continues if attackers continuously push at their objective, but will end quickly if the attackers are held away from the objective.


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