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Why we need RULES?

Rules are established principles or guidelines that dictate how something should be done or how situations should be handled. They are used to regulate behavior, ensure fairness, and maintain order in various contexts, such as society, organizations, games, and social settings. Rules can be formal or informal. Formal rules are codified and enforced by a governing body, such as laws, regulations, or contracts. Informal rules are unwritten and enforced by social pressure, such as social norms or etiquette. Rules can be helpful in many ways. They can: Ensure fairness by creating a level playing field for everyone. Protect people from harm by setting standards of behavior. Maintain order by providing a framework for behavior. However, rules can also be seen as restrictive or unfair. It is important to consider the purpose of a rule before deciding whether or not to follow it. For example, a speed limit may be seen as restrictive, but it is also designed to protect people from harm. A dress...

2016 HITMAN

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Image result for hitman 
Image result for hitman 
Image result for hitman
Image result for hitman
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nadunmith
Hitman
Video game series
Hitman is a stealth video game series developed by the Danish company IO Interactive. Previously published by Eidos Interactive, and currently published by Square Enix, the series is available on ... Wikipedia 
AdaptationsHitman (2007)
PublishersEidos Interactive (2000–2009), Square Enix (2009–)
https://www.youtube.com/user/hitman
https://www.youtube.com/watch?v=9ZXTAhpPKBc
https://www.youtube.com/watch?v=LVqxMCZ3u6k
https://www.youtube.com/watch?v=5sIWspehf9w
Hitman
Hitman 2015.jpg
Developer(s)IO Interactive
Publisher(s)Square Enix
Director(s)Christian Elverdam
Writer(s)Michael Vogt
Composer(s)Niels Bye Nielsen
SeriesHitman
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Release date(s)
Genre(s)Action-adventurestealth
Mode(s)Single-player


Hitman is an episodic action-adventure stealth video game developed by IO Interactive and published by Square Enixfor Microsoft WindowsPlayStation 4, and Xbox One. It is the sixth entry in the Hitman series. While the game's prologue acts as a prequel to the series, the main game takes place 7 years after the events of Hitman: Absolution.

Gameplay

Hitman is a third-person stealth video game in which players take control of Agent 47, a genetically enhanced superhuman assassin, travelling to international locations and eliminating contracted targets. As in other games in theHitman series, players are given a large amount of room for creativity in approaching their assassinations For instance, players may utilize long-ranged rifles to snipe a target from a long distance, or they may decide to assassinate the target at close range by using blade weapons or garrote wire. Players can use explosives, or disguise the assassination by creating a seemingly accidental death. A common method to approach a mission is to incapacitate other characters and wear their outfits as a disguise, which allows the player to gain access to restricted areas more easily. Actions of non-playable characters influence the game. For instance, players can gain more information about the position of their target through listening to a nearby news reporter.
The level design of the game features a structure similar to that of Hitman: Blood Money, as opposed to the linear structure of Hitman: Absolution. Every level in the game is a sandbox which can be explored by players, featuring numerous ways to eliminate targets from accidents to scripted "opportunities" which require multiple stages to complete. Levels are larger in Hitman, in which the maps in the game are "six to seven times larger than the biggest levels in Absolution". Levels accommodate about 300 non-playable characters (NPCs), with each having different routines and reacting differently to players' actions.[11] Players can save their game anytime during missions.] Instinct mode, which was introduced in Absolution, returns in a simplified form, no longer being an expendable resource. A player's mission performance review is rated on a 5-star rating system, influenced by factors such as time taken, number of non-targets killed, whether the player was spotted, whether or not they have been recorded on camera or if bodies were found. Completing challenges in a mission will award players with Mastery Points. Gaining enough mastery points will cause the player to earn a level of Mastery Level, with a total of 20 levels. As the player progresses through the 20 mastery levels, each level will earn players new items including new gadgets such as weapons, different types of poison and explosives, new agency pickup locations, or new starting locations.
IO Interactive introduced a "live component" to Hitman,] with new content being delivered regularly in downloadable form. This includes time-limited missions called "Elusive Targets". If a player fails to assassinate an elusive target before the mission expires, or alert the target and allow them to escape, the target will not return. Successfully eliminating an elusive target will reward players with new suits for Agent 47 to wear. "Escalation contracts", which are contracts created by the developers, include multiple stages that requires the player to complete certain tasks such as assassinating a target with a specific weapon or disguise or breaking into a safe. Completing a stage will progress through the escalation, and the difficulty will increase with new targets to assassinate, new challenges to comply with or new changes to the level. All additional downloadable content after release will be free of charge. Hitman: Absolution's online Contracts mode also returned in Hitman, allowing players to assign various NPCs as assassination targets, set requirements for how to kill them, and share their contract with other players to compete for high scores on.
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