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Halo 5: Guardians


Halo 5: Guardians
Video game




Halo 5: Guardians is a first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox One home video game console. Part of the Halo series, the game was released on October 27, 2015. Wikipedia
Initial release dateOctober 27, 2015
PlatformsXbox One, Microsoft Windows


ABOUT

Halo 5: Guardians is a first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox One home video game console. Part of the Halo series, the game was released on October 27, 2015.[2] Halo 5's plot follows two fireteams of human supersoldiers; when Blue Team, led by Master Chief, goes absent without leave to track down the artificial intelligence construct Cortana, the Master Chief's loyalties are called into question and Spartan Locke along with Fireteam Osiris are sent to retrieve him.
343 Industries started to formulate concepts and objectives for Halo 5 shortly after the release of its predecessor. In late 2012, the team set out goals for the game, including larger campaign and multiplayer areas. Microsoft announced Halo 5 for the Xbox One at Electronic Entertainment Expo 2013Halo 5 features a game engine that dynamically scales its resolution in order to maintain a frame rate of 60 frames per second.
Upon release, Halo 5: Guardians received positive reviews from critics, with praise being directed at its gameplay, visuals, level design and multiplayer modes. The game's single-player campaign was met with divided responses, with criticism directed at its length and writing. A commercial success, Halo 5: Guardians and its game-related hardware grossed over US$400 million in its first twenty-four hours and US$500 million in its first week.

GAME-PLAY

Halo 5: Guardians is a first-person shooter, with players experiencing most gameplay through the eyes of a playable character. The camera switches to a third-person view for some cinematics and gameplay sequences.
The game preserves many of the core features of the Halo franchise's gameplay experience. Players step into the MJOLNIR powered armor of a Spartan and control that character's actions. MJOLNIR armor provides deflector shields, which diminish whilst protecting the wearer from weapons fire but recharge after a short recovery. Spartans may only carry two personal weapons at a time, but may swap them out at any time for any other weapon (including those dropped by slain enemies) and may also carry and fire a crew-served weapon (discarded when the player switches back to a personal weapon). Spartans may also throw grenades and use their weapons for pistol-whipping. Finally, some of the vehicles and their mounted weapons are available for use.
New to the series are "Spartan Abilities", replacing the Armor Abilities of previous games. In-universe, the characters' MJOLNIR armor has been upgraded with various thrusters that allow them increased mobility options in all three axes of movement. They are context-dependent and can be used for attack, defense and evasion. Additionally, all Halo 5 firearms can be aimed by looking down their iron sights, a capability restricted to specific weapons in previous games.[3]
Though previous games in the franchise have featured brief gameplay segments where the player character is accompanied by non-player character (NPC) companions in the form of United Nations Space Command (UNSC) Marines, non-human allies like the Arbiter, and occasionally other Spartans, Halo 5 takes it one step further by equipping the player with a persistent fireteam of NPC Spartans who are present at all times and can be given limited orders using the Xbox controller.[4] During cooperative play, other players assume control of these Spartans; each Spartan has different gameplay attributes. If any Spartan, player-controlled or not, takes too much damage, they enter an incapacitated state, and a teammate must rush over and revive them before they die.
Unlike previous first-person shooters in the Halo franchise, Halo 5: Guardians does not feature any offline capabilities, including split-screen cooperative campaign and multiplayer modes; it also does not have any local networking options.[5] Microsoft Studios corporate vice president Phil Spencer commented on the lack of split-screen, stating "We see the robustness of what Xbox Live is today and where people are playing across Xbox Live—you at your house, me at our house. We know that's the vast majority of the co-op play. With Halo 5, the team really wanted to focus on making that experience great, both visually on the screen that you're looking at, and all the systems in place."

DEVELOPERS 

Halo 5: Guardians
Halo Guardians.png
Cover art featuring Spartan Locke (left) and Master Chief (right), with a Guardian rising in the background
Developer(s)343 Industries
Publisher(s)Microsoft Studios
Director(s)Tim Longo
Producer(s)Josh Holmes
Designer(s)Chris Haluke
Artist(s)Nicolas Bouvier
Writer(s)Brian Reed[1]
Composer(s)Kazuma Jinnouchi
SeriesHalo
Platform(s)Xbox OneMicrosoft Windows
Release date(s)
  • WW: October 27, 2015
Genre(s)First-person shooter
Mode(s)Single-playermultiplayer


Image result for halo 5 guardians system requirements
Recommended (1080p at 60 frames per second):
  • Operating system: Windows 10 Anniversary Edition, version 1607 or later.
  • DirectX 12.
  • CPU: Intel Core i5-3570k at 3.4 Ghz or AMD equivalent.
  • GPU: GeForce 970.
  • VRAM: 4GB.
  • RAM: 12GB.
  • HDD: 40GB.

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